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roadmap

What we're building next

Two developers shipping Nodestrand from spare time. Features land as they're ready.

upcoming

What we're building

  • Full material preview

    See the material rendered on a sphere, not just the node graph. So when you browse, you know what a material actually looks like before you copy it.

  • Texture support

    Materials that include bitmap textures, not just procedural graphs. The textures travel with the material so they still work when you paste it back into UE5.

  • Vault libraries

    Group your materials into shareable libraries by project, theme, or workflow. Keep some private as personal collections, or publish a set together.

  • Preset variants

    A creator publishes one master material, then sets up preset variants of it (small snow, medium snow, full snow, whatever the parameters allow). Anyone who copies the material gets all the variants too, ready to swap between.

    • Variants are defined right on the publish page using the material's exposed parameters.
    • Each variant gets its own name and preview so you can see what changes between them.
    • Copying the material brings every variant with it, no need to rebuild them by hand.
    • With the plugin, every variant lands in UE5 as a Material Instance, ready to drop into a scene.
  • Mobile editor experience

    Use Nodestrand on a phone or tablet. The editor is desktop-only today, and we want to fix that.

  • Beyond materials

    Blueprints, PCG nodes, and other UE5 assets you can share the same way. Same copy-paste flow, more things to share.

  • Native UE5 plugin

    A native plugin that turns Nodestrand into part of your engine workflow. The copy-paste step goes away, and a bunch of new tools become possible inside the editor.

    • Publish materials straight from the UE5 Material Editor, no clipboard step.
    • Browse the Nodestrand gallery from inside UE5 and drag materials right into your project.
    • Vault libraries sync with the engine so your saved collections live in both places.
    • Move materials between your own UE5 projects without re-importing or copy-pasting them by hand.
    • Quality-of-life tools for material work: batch rename, find duplicates, auto-organize folders, and more.
progress

Already shipped

A

Material editor

A full UE5-style material editor that runs in your browser. No install, no plugin.

7 items
  • Pixel-perfect UE5 node graph

    Every node renders with the same layout, fonts, and pin positions as the UE5 Material Editor. Wires meet pins where they should, comments and groups work the way you expect.

  • Live parameter editing

    Tweak values on any node and the graph updates right away. No copy-paste-back cycle to see if a number works.

  • Validation + one-click fixes

    The editor flags issues before you publish (unused nodes, broken wires, version mismatches, parameters that won't compile). Many of them can be fixed with a single click.

  • Tidy graph

    Messy layouts get cleaned up automatically. One button rearranges nodes and wires to UE5-style spacing so the graph reads cleanly.

  • Undo and history

    Every action is undoable. Nothing is destructive, you can always step back as far as you need.

  • Multiple material tabs

    Open and edit several materials at once. Switch between them without losing your work or your viewport.

  • Activity log + diagnostics

    A side panel shows every change, every export, and every validation result so you can see what the editor did and when.

B

Browse

Find materials and the people who make them.

3 items
  • Material gallery

    Browse the full library with filters for category, UE version, license, and tags. Search by name, and share any filtered view as a link.

  • Material pages

    Each material has its own page with the graph rendered in your browser, who made it, and the stats that come with it.

  • Creator profiles

    Every creator gets a page with their published materials and links to follow them elsewhere.

C

Use

Bring materials into UE5 or anywhere else on the web.

2 items
  • Copy back to UE5

    Every material has a one-click Copy button that puts it back on your clipboard, ready to paste into the UE5 Material Editor.

  • Embed on your own site

    Drop a Nodestrand material into a blog post, forum thread, or Notion page via iframe. Visitors can browse the graph and copy without leaving.

D

Share

Add your own work to the gallery and join the community.

2 items
  • Sign in

    Sign in with Google, GitHub, or Discord. No email and password to remember.

  • Publish a material

    Open the editor, paste your material from UE5, add a title and tags, and publish it to the gallery for everyone to find.

ideas

Got something we should build?

Send us what you'd like to see on Nodestrand, the good ideas land on this list!