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Publishing

Paste your material into the editor, hit Publish, fill in the form. It's live in the library right away. This page is about doing it well.

01

What's worth publishing

Anything you'd want to find yourself. A clever masking trick is as welcome as a full master material. Rough studies count: note the caveats in the description and post it. And if you're just testing how publishing works, set visibility to Private instead of deleting it later.

02

The form, field by field

  • Title

    Call it what it is. "Stylised rock layered material" beats "MyMat_03". You can rename later, but the URL keeps its original slug.

  • Media

    The first slot is the cover, that's what people see in the library. A plain screenshot of the material on a simple mesh in a lit viewport says more than a heavily graded beauty shot. Up to 5 items, short clips included (MP4/WebM, 10 seconds max).

  • Description

    Write what you'd want a stranger to know: what it does, where you used it, and what to set up after pasting (asset settings, textures to assign). It saves you answering the same comment three times.

  • Tags and versions

    Reuse existing tags so the filters stay useful. Only tick the UE versions you actually opened it in.

  • Visibility

    Public is listed in the library. Unlisted is reachable by direct link only. Private is just you, plus secret share links you can create on the material page. Changeable anytime.

03

Licenses, in plain words

  • CC0

    Public domain. Anyone can use it for anything, no credit needed.

  • CC BY

    Use it freely, commercial included, but credit the author. This is the default.

  • All Rights Reserved

    Others can view it and try it, but redistributing it needs your permission.

One honest note

Whichever license you pick, visitors can copy the graph; that's what the site is for. The license sets what they're allowed to do with it afterwards. Your name stays on the material page either way.

04

After publishing

Edit the title, description, media, or visibility anytime from the material page. To change the graph itself, open the material in the editor, make your changes, and save. Renaming a material keeps its original URL, so shared links don't break.

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